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We
play many math games in First Grade to practice key skills. Below are directions
for some of our favorites so that you can play at home!
Link
to Nine Men's Morris Game
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| Don't
Box Me In You will need:
a paper with a grid of dots on it (you can make your own or print
one off), two pencils, two players
To Play:
- Players take turns connecting
two dots with a line.
- When a player's line completes a
square, that player gets to write his or her initials in the square
and then take another turn.
- When all the lines have been
connected, the player with the most squares has won!
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| Addition
Top-It
You will need: one deck of cars
with the jokers, jacks, queens, and kings taken out, two players
To Play:
- This game is very similar to the
card game known as "war," but we call it
"Top-It." To begin play, divide the cards equally
between two players.
- Each player turns over two
cards. Each player then adds the two cards together and tells
their opponent the sum, checking each other for accuracy.
- The player with the highest sum
gets all four cards!
- REPEAT!
- If the sums are equal, then each
player lays three cards face down on the pile. Then they turn
over two new cards, add the numbers, and announce the sum. The
player with the highest sum wins all the cards in that pile.
That's a lot of cards!
To modify this game:
- Play subtraction Top-It.
Instead of adding the numbers, subtract the smaller number from the
larger one to figure out the difference. The player with the
larger difference gets the cards.
- Turn over 3 or 4 cards for each
player on each turn to increase the addition challenge.
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| Making
the Greatest and Least Number
You will need: three dice,
paper, and pencil.
To Play:
- Roll three dice to get three
digits. (example: 3,6,1)
- On your paper, write the
greatest (biggest) number you can using those two digits. Next
to that number, write the least (smallest) number you can write with
those two digits. (example: 631 , 136)
- Check your partner's paper to
see if you got the same answer. If you didn't, explain why you
made the numbers you did. See if what you did made sense.
Fix the numbers if they don't make sense.
- REPEAT!
To modify this game:
- If this game is too hard at
first, play with just two dice.
- If this game is too easy, play
with four dice. For first graders, just reading four digit
numbers can be a challenge. Make sure to talk about the
"thousands" place as you check each other's answers.
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Cast
Off
This game gives children practice in making the biggest number out
of a group of digits, working with place values, and thinking
strategically. We play it with our white boards in class.
You will need dice, paper,
pencils. (or a white board and marker, or a chalk board and chalk)
To Play:
- Set up your game board.
Draw two boxes connected to each other, one for the tens place and one
for the single ones place. Under the boxes, draw a box that will
be your trash can. Make sure your boxes are big enough to write
a single number inside. Your children can show you what it
should look like.
- Roll one die. Write the
corresponding number in one of the boxes. You get to decide
where the number goes.
- Repeat two times until you have
rolled a number for each box. Once all the boxes are filled, the
person who has the greatest number in the top boxes has
won!
- Clear or redraw your boxes, and
play again!
To modify this game, you could:
- Add digits by adding more boxes
at the top of your game board. At school, we play both two-digit
and three-digit Cast Off.
- Play a golf version, in which
the winner is the person who builds the least number.
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Comparing
Numbers Game
We have begun learning about greater than >, less than <,
and equal to = in class. Here is one of the games we play to
practice.
You will need dice, paper,
pencils.
To Play:
- Divide your paper into two
columns, one for each person. Write each player's name at the
top of a column.
- Each person rolls one die to
find out what number they get to write in the ten's place. Write
the number in the ten's place of the column.
- Roll again to get a number for
the single one's place and record it next to the ten's place in your
column.
- Now, compare the two numbers,
putting a >, <, or = sign in-between the two numbers.
To modify this game, you could:
- in addition to writing the
numbers down, build the numbers using ten yen and one yen coins as
manipulatives. If children are unsure of which number is biggest, this
can help them see and feel the difference.
- keep score. Each time a player rolls the
biggest number, she gets to put a tally mark at the bottom of her
column. If your numbers are equal, you both get a tally
mark. Whoever gets the most, wins!
- play a "Golf" version
of the above variation, in which the person with the "least" number
gets the point, or the person with the least points wins. Make
sure you agree on the rules at the start of the game ... don't let
those first graders snooker you out of a win!
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Race
to 100 yen!
This game gives your child practice in counting money and trading
single ones for groups of tens. It can also help your child develop
addition skills.
You will need: several one and ten yen
coins, one 100 yen coin, two or more dice.
To Play:
- Players take turns rolling the dice and
counting up the dots. Then each player takes that much money
from the money pile in turns. For example, if he rolls a 3 and a
4, he would take 7 yen from the pile.
- As each player adds money to his money
pile, he should try to exchange 10 one yen coins for 1 ten yen coin. When an exchange is made, he should return the one yen
coins to the general pile.
- When a player has 10 ten yen coins, he
can exchange them for a 100 yen coin and he wins!
To modify this game, you could:
- include five and fifty yen coins to the
money pile to allow for more complicated trades.
- include a thousand yen bill for the goal
and play to 1000 yen.
- use 3 or more dice to make the game go
faster and challenge your child's addition skills.
- use US coins or other currency from your
home country to give your child experience in different money
systems. If playing with US coins, make sure your child
practices counting quarters, as this is a difficult but important
money counting skill for that money system. With Australian
money, counting by twenties is a skill students will have to master.
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Counting
On Game
This game helps children to count through two and three digit
numbers. First graders often can get stuck when transitioning
between tens (for example, 39, 40) and hundreds (199,200). This game
can also help for those who need handwriting practice.
You will need: two dice, lined
paper, a pencil.
To Play:
- Designate one die for the one's place and
one die for the ten's place. Roll the dice to get a starting
number. If the "ten's die" rolls a 6 and the
"one's die" rolls a 3, then your starting number would be
63.
- All players write the starting number at
the beginning of a line on their paper. Then, they each write the next
nine numbers, separating them with commas. For example, if you
start with "63," on your paper you would have "63, 64,
65, 66, 67, 68, 69, 70, 71, 72."
- The players then check to see if they got
the same thing. If they did, they roll again!
To modify this game, you could:
- add a die for the hundred's place and
practice with numbers above 99.
- instead of counting on by ones, you could
count on by tens. If you have an even number in the one's place,
you could count on by two's. If you have a five in the one's
place, you could count on by fives.
- for any of the above variations, you can
count backwards for an extra challenge.
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Tally
Mark-Dice Game
Aside from learning to write amounts in tally marks, this game can
help children practice counting and counting-on by tens, fives, and
ones. It also gives them practice in grouping amounts. In
class, we usually try to circle two sets of tally marks to make groups of
tens as well as groups of fives.
You will need: two dice, paper,
pencil.
To Play:
- Designate one die for the one's place and
one die for the ten's place. Roll the dice to get a starting
number. If the "ten's die" rolls a 6 and the
"one's die" rolls a 3, then your starting number would be
63.
- Once you have a number, each player makes
that many tally marks on their paper. Encourage your child to
make them neatly and of an appropriate size (some first graders either
like giant tally marks or itty-bitty-teensy-weensy ones.)
- Trade papers. Each player counts
another player's tally marks to make sure they were accurate.
Then, roll again!
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Money
Counting Game
Learning to count combinations of coins to 100 yen or $1.00 is a
big challenge in first grade. Children have to skip count by tens,
fives, and ones, and switch between them as they go. This game can
help them practice.
You will need: a collection of one, five,
and ten yen coins, two or more dice.
To Play (directions are for Japanese yen):
- Each player rolls one or two dice and add
the dots together to get a number. Each player should take that
many one yen coins. In the same way, all players roll to figure
out how many five yen and ten yen you will get.
- Each player organizes her coins in
a line with the ten yen first, the five yen next, and the one yen
last.
- Each player counts her money and checks
the other players' counting. Whoever got the most wins (but if
everyone counts accurately, everyone wins learning!).
To modify this game:
- add larger denominations, such as 50 or
100 yen coins.
- play with coins from different currencies
(but please don't mix currencies!). If playing with US coins,
remember, counting quarters is a big challenge for first graders!
- For an extra challenge, figure out the
difference between two players' amounts. For example, if Lucy
had 34 yen and Ms. Foster had 22 yen, then Lucy would have 12 yen more
than Ms. Foster.
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